| • |
NVIDIA® CineFX™ 3.0 engine |
|
| • |
64-bit texture filtering support delivers full-speed, high dynamic-range (HDR) lighting effects |
| • |
Unmatched image quality delivered through new 16x anisotropic filtering and rotated grid
antialiasing |
| • |
4x shadow processing power with NVIDIA® UltraShadow™ II for next generation games |
| • |
Infinite program length allows for a new class of special effects |
| • |
Hardware-accelerated MPEG and WMV9 decode delivers smooth, artifact-free video |
| • |
Dedicated video hardware reduces CPU utilization and improves overall system performance |
| • |
On-chip video encoder and motion estimation engine provides fast, high-quality encoding
from TV tuner |
| • |
Programmable video engine ensures compatibility with future video codecs |
| • |
High-quality video scaling and filtering improves playback quality at any window size |
| • |
NVIDIA® ForceWare™ software delivers unmatched features and rock-solid stability |
| • |
High dynamic-range (HDR) rendering |
| • |
NVIDIA® UltraShadow™ technology |
| • |
NVIDIA® Intellisample™ high-resolution compression technology (HCT) |
| • |
NVIDIA® ForceWare™ Unified Driver Architecture(UDA) |
| • |
NVIDIA® nView™ multi-display technology |
| • |
NVIDIA® Digital Vibrance Control (DVC) 3.0 |
| • |
On-chip video processor |
| • |
64-bit floating point texture filtering and blending |
| • |
Microsoft® DirectX™ 9.0 Shader Model 3.0 support |
| • |
OpenGL® 1.5 support |
| • |
Superscalar GPU architecture |
| • |
Innovative 0.11 micron process technology |
| • |
Operating Systems Support Windows® XP / 2000 |
| • |
Power supply of 350 (and up) watt is highly recommended for system stability |
| • |
Core Clock: 350MHz |
| • |
Memory Clock: 500MHz |
| • |
Memory Interface: 64-bit |
| • |
Pixels per clock (peak): 4 |
| • |
RAMDACs (MHz): 400 |