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 | | Microsoft Window7 Microsoft
Windows 7 is the next generation operating system that will mark a
dramatic improvement in the way the OS takes advantage of the graphics
processing unit (GPU) to provide a more compelling user experience. By
taking advangate of the GPU for both graphics and computing, Windows 7
will not only make todays's PCs more visual and more interactive but
also ensure that they have the speed and responsiveness customers want. |
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 | | Windows Vista® Enjoy
powerful graphics performance, improved stability, and an immersive HD
gaming experience for Windows Vista. ATI Catalyst™ software is designed
for quick setup of graphics, video, and multiple displays, and
automatically configures optimal system settings for lifelike DirectX
10 gaming and the visually stunning Windows Aero™ user interface. |
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 | | RoHS Compliant As
a citizen of the global village, GIGABYTE exert ourselves to be a
pioneer in environment care. Give the whole of Earth a promise that our
products do not contain any of the restricted substances in
concentrations and applications banned by the RoHS Directive, and are
capable of being worked on at the higher temperatures required for lead
free solder. One Earth and GIGABYTE Cares! |
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| | | OpenGL 3.1® Optimizations Ensure top-notch compatibility and performance for all OpenGL 3.1 application. |
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| | | Microsoft® DirectX® 10.1 World's
first DirectX 10.1 GPU with full Shader Model 4.0 support delivers
unparalleled levels of graphics realims and film-quality effects.
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| | | Shader Model 4.1 Shader
Model 4.1 adds support for indexed temporaries which can be quite
useful for certain tasks.Regular direct temporary access is preferable
is most cases. One reason is that indexed temporaries are hard to
optimize. The shader optimizer may not be able to identify
optimizations across indexed accesses that could otherwise have been
detected. Furthermore, indexed temporaries tend to increase register
pressure a lot. An ordinary shader that contains for instance a few
dozen variables will seldom consume a few dozen temporaries in the end
but is likely to be optimized down to a handful depending on what the
shader does. This is because the shader optimizer can easily track all
variables and reuse registers. This is typically not possible for
indexed temporaries, thus the register pressure of the shader may
increase dramatically. This could be detrimental to performance as it
reduces the hardware’s ability to hide latencies. |
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| | | PCI-E 2.0 PCI Express® 2.0 –Now you are ready for the most demanding graphics applications thanks to PCI Express® 2.0 support, which allows up to twice the throughput of current PCI Express® cards. Doubles the bus standard's bandwidth from 2.5 Gbit/s (PCIe 1.1) to 5 Gbit/sec. |
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| | | GigaThread™ Technology Massively
multi-threaded architecture supports thousands of independent
simultaneous threads, providing extreme processing efficiency in
advanced, next generation shader programs.
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 | | HDCP Support High-Bandwidth
Digital Content Protection (HDCP) is a form of copy protection
technology designed to prevent transmission of non-encrypted
high-definition content as it travels across DVI or HDMI digital
connections.
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 | | HDMI Ready High
Definition Multimedia Interface (HDMI) is a new interface standard for
consumer electronics devices that combines HDCP-protected digital video
and audio into a single, consumer-friendly connector. |
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 | | CUDA Technology NVIDIA®
CUDA™ technology unlocks the power of the hundreds of cores in your
NVIDIA® GeForce® graphics processor (GPU) to accelerate some of the
most performance hungry computing applications. The CUDA™ technology
already adopted by thousands of programers to speed up those
performance hungry computing applications. |